LA Noire Makes a Detective Out of You Meta Review
Meta review of Rockstar’s latest game, LA Noire which was released today. (May 17, 2011)
LA Noire released today for the Xbox 360, PS3, and PC giving users a chance to become a police detective in the middle of a 1947 era Los Angeles in the middle of a crime wave. Using techniques like reading faces is made possible by the large attention to animation detail that tries to give the feeling of a real life law enforcement professional putting the screws to a possible suspect. This all done with dialouge, from recognizable voices like “Mad Men‘s” Aaron Staton, and shapes up to what could be a blockbuster experience you control from the couch.
Grand Theft Auto maker Rockstar games spent seven years making this game leaving many to wonder if someone working there had lost their mind. Usually when a game takes this long the engine becomes dated making it irrelevant by the time it is actually released. Based on the glowing reviews and gameplay videos it looks like they wrapped a engaging story in with a Grand Theft Auto type ,drive your car around and shoot people from behind cover, game.
LA Noire uses a new “MotionScan” technology which takes the usual crappily animated faces and makes them into real mixture of twitches and gestures that real life detectives rely upon to solve cases. Up until now you had the usual robot face and dead eyes that made you question whether or not your computer was secretly plotting your death. Now that they have bridged the gap between real life faces and computer animation it opens up a whole new realm of options of which LA Noire takes full advantage.
You will be scouring around crime scenes looking for clues that can help you solve crimes. There are also witnesses which you will be interrogating for leads and confessions to crimes. If you aren’t paying attention you might miss a visual cue such as the person looking away or a note on the bottom of a coffee cup which will open up new avenues of investigations. The game centers around 5 sections like “Homocide Desk” which take you through related events like the infamous “Black Dahlia” killer.
Many reviewers are commenting on how after a while the game turns into a movie where you have to decide who is lying and who is telling the truth. Then watch the whole story unfold and see the mistakes you have made along the way much like real life. Luckily they let you replay the cases so you can go back and change whatever mistakes you may have made.
The combat is the usual stop and wait for the brain dead AI to pop their head out of cover but that isn’t much different than any Grand Theft Auto type video games ever created. Really it looks like a mixture of Mafia II mixed with a real life detective story filled with scouring dirty apartments for toothpicks with criminal DNA on them. Oh wait nevermind DNA testing wasn’t invented yet.
Overall the reviews hover around a 9/10 giving credence to a game that was a long time in the making. Hopefully with this kind of response more games will concentrate on having a good storyline along with great looking gameplay and graphics. Next thing you know going to the movies will be something you do from home because you don’t want that idiot next to you missing the clue and screwing up the case. Until then just be glad robot dead face will soon be a thing of the past and you can stop worrying about that murder machine in your office coming to get you.
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